This was followed by
news items which indicated many cast members from Tron: Legacy were returning and the inevitable, “Yori Lives”
movement springing up on the internet, pointing out that Cindy Morgan is still appearing
on the big and small screen.
Considering:
I got so overexcited for
the Tron: Legacy announcement I
didn’t realize it was a year too early.
And
I attempted to connect
most major action/ Sci Fi franchises of my youth to Tron to give it greater livelihood in the first post that totally got away from me in scope.
And
I wear this shirt as often as possible.
And
I wear this shirt as often as possible.
You could say I was
excited.
Unfortunately, the
inevitable happened proving my “Woo!” was premature.
Someone at Disney
noticed that between Star Wars and Marvel, they completely own the Seven to Seventeen
year old male market and have zero reason to spend money on another franchise
for them.
There’s a petition to save it. They have T-shirts and everything.
But I’m not holding my
breath.
Therefore, during this
time of morning, I’ve chosen to revisit the little bits of extra life on the Grid
remaining to us that surged when Tron: Legacy was released.
They're all set
between the first and second adventures of Flynn’s family and friends. While they don't contradict each other directly, they handle separate times and don't tie together or reference each other either. I’m
guessing the reason for both of those things is even with Tron 2
locked in, Disney had no CLU (hah!) where they could go next.
COMICS:
I know I’ve read (Marvel) Disney
Comics’ 2010 Tron: Betrayal multiple
times in efforts to spend more time in that neon lit land.
I know its about the
origins of Clu and the ISOs, plus some stuff about Flynn’s life. Yet, I still can’t remember all the details.
The look of the art is
Tronly and clean. However, the story mostly glosses quickly over events, everyone kind
of looks the same, and it feels like it ends mid stream. All of these add to the confusion.
I’m pretty sure that
some of the pages were bound out of order, but the story is so convoluted, it’s
hard to tell if that’s an accurate assessment.
It was worth the bargain
bin price I found it for, but not much else.
Here’s hoping now that
Disney has owned Marvel long enough to pull it into the family better, a high end Sequential Art series of life in the
Grid will come our way.
Once they get tired of
the eighty gazillion new Star Wars comics…
And updating the Marvel
Universe to more closely match the films.
Yeah. Not holding my
breath for this one, either.
TV SERIES
Tron:
Uprising was an odd
bird detailing the growth of Clu's power and the resistance against him. The backgrounds, vehicles, sound
effects and music were a complete recreation of those appearing in the films.
The writing gave some exciting
short stories, and more intriguing, overreaching arcs.
The cast was phenomenal:
Plus occasional
appearances by Olivia “really Quorra” Wilde
And, most awesomely – featuring
Bruce “FREAKIN’ TRON HIMSELF” Boxleitner.
The character animation,
however?
For some reason they
went for a failed sketch art for Aeon
Flux inspired look.
Every individual was
overly elongated and hyper emaciated looking.
It made me want to scan
a pile of cheeseburgers into the digitizer for them.
Still, it was enjoyable
for this aging Tron fan. Sadly, I never got to see the end.
Made and shown between Disney’s previously mentioned purchases of Marvel and Star Wars, it got kind of
abandoned. The final few episodes were shoved to summer Mondays at midnight,
where my DVR failed to track them down during a vacation, and the show’s Netflix deal
expired before we subscribed to it. It
was never even given a proper funeral, as there was no cancellation
announcement. Disney released it with huge fanfare only to stick it in the
middle of the night and ignore it until it ran out of episodes and faded away.
With the amount of
design work and research that obviously went into it, the deluxe edition Blu
Ray release could have hours of amazing extras.
Aaaaaaand…still not
holding my breath.
VIDEO GAME
The 1982 Tron Arcade
Game was one of the best early adaptations of a movie into the land of the
arcade. This is likely due to arcades heavily influencing the aesthetic of the
film to begin with. The “multiple games
in one” format was way cool at the time too.
Tron
Deadly Discs, also
from 1982, was one of only a few of my Intellivision games I can claim to have
achieved excellence at. (Speaking of
that, I’ll still kick anyone’s butt at Astrosmash.
I must find out where Cisco got that shirt on the Flash.)
Once I discovered the
joys of third person parkour in Assassins Creed 2 getting a copy of Tron: Evolution
for the Playstation 3 was a no brainer. It takes the story up to right before Tron: Legacy
Unlike the other similar
viewpoint games I tried, this (yet another)
Tron midquel from 2010 isn’t free roaming.
The story is completely linear.
That inflexible order is combined with non-automatic controls for free
running, mechanically difficult jumps that require precision aim to prevent
death plunges, and puzzles which are hard to execute even after figuring out
what’s required. The boss levels are
also crazy hard and require tactics different from the rest of game play. This leads to frustration about not being
able to make the character do what I intended to along with constant repetition
as the checkpoints are spread out. Those
are two of my least favorite video game elements.
Honestly, though, I am
ridiculously lucky Tron: Evolution was
not designed with a fully explorable,
open world environment like The Godfather
or Assassin’s Creed.
If it was I would
ABSOLUTELY NEVER stop playing.
Despite the above
downfalls, the graphics on the new generation (or now, the previous generation)
console allow it to look exactly like the world that captivated me in my youth. The sounds and music are also direct
replications. The battle and vehicle
levels capture the excitement and intensity of those sections of the movies,
but there are also slow down moments to allow for the “ooh look at that”
factor, which both the original and sequel excelled at.
Finally, the voice cast
again contains Olivia “really Quorra” Wilde and, most awesomely – features Bruce
“FREAKIN’ TRON HIMSELF” Boxleitner.
Being able to exist in
this vector inspired environment allows me to overcome my normally miniscule
patience and hatred of running the same level over and over again. Through any
frustration, being able to enter this digital realm overwhelms the negatives
and creates an immersive and addictive experience.
From subtle background
lights and motions to the dread becoming real when a Recognizer shows up
vibrating both the subwoofer and the hand controller, this is the game
experience I’d been hoping for since I was twelve.
If that weren’t enough
awesome, there’s an online component of the game in addition to the compatible
in tone and details to the films single player storyline. It’s the typical individual or team death
matches, but with Discs, Light Cycles and the occasional Light Tank. Woo!
Oooh, there were some
epic battles near the boarding points for those tanks.
An amazing and
unbelievable thing happened after only a few journeys into virtual Tronish
combat.
In other games I’ve
joined player vs. player competitions in (such as Rainbow Six: Vegas 2) I am inevitably near or more usually AT the
bottom of my team’s (more often the whole group’s) scoring list. Normally my kill to death ratio lacks the
significant figures to be detectable.
In Tron: Evolution I almost
immediately moved to the top of the leaderboards in every battle I joined,
whether it was an open plain, largely light cycle based map; or a vehicle free,
multi-level jumping and climbing playground.
Returns to disastrous
performances at other games quickly destroyed any hopes that my reflexes were
getting better.
There’s far too much
three dimensional thinking involved to credit my Intellivision experience.
I haven’t gotten far
enough in single player to unlock the devastating discs and vehicles.
After some careful
thought, I realized the reason for my sudden virtual prowess.
Even the older PlayStation
games have a core audience in their teens and early twenties. These are folks at the height of their video
game reflex effectiveness years.
But I’m betting the majority
population for a Tron based game is a
bunch of guys in their forties, like me, who had to wait twenty-eight years for
a “cartridge” that could replicate the brightly lit,
imaginary land we fell in love with in our early teens.
They are the older,
slower gamers; running more on nostalgia than “mad skillz.”
These are my people!
Hopefully, with the film
franchise being unceremoniously flushed down the old cybernetic commode, out of
a sense of sheer loyalty to us old guy fans of the movie that put Disney on the
digital animation map all those years ago, they’ll release additional download
content for our virtual meeting place.
I know…no breath holding
here either.
Still signing that petition though
I don't believe in the users.
ReplyDeleteThank you, Sark.
ReplyDelete