Halfling (lawyer approved Hobbit)
Created using the Red Basic Box Set and leveled up into the Blue Advanced Box Set.
Their respective characters were Barf the Magic User, and Calibos the Thief, making Gonzo the muscle of the team. We were not a physically mighty bunch, and there was a fair amount of running involved.
This is the party where Mom panicked when I told her I had fallen off a ladder on the much smaller Doug before she knew it was all in our heads. (The first time we ever played with Jesse using the "side view dungeon" from the basic book.) It is also where I greatly misunderstood the connotation of “Giant” for both Centipedes and Hobgoblins. (FRENCH FRIES!!!!)
This was the wild and wooly “Monty Haul Gamer” days of early D&D. (Those treasure and magic item soaked players are called “Munchkins” currently.) While those three characters were our main group, most of us at that age and time didn’t understand the concept of “a campaign” where a group of characters who lived in the same D&D world only interacted with it and advanced their characters together. Instead, we’d drop our characters into whatever module someone happened to be running- gaining experience, magic items, and gold willy nilly.
Then walk out and walk in again where they acted as if it would “reset” allowing them to kill the monster once more, racking up the experience points and treasure many, many times.
As a juggler, I learned applause is THE
most addictive drug on earth, producing a high with no ill effects that beats
any other. Being a good Dungeon Master allows one to tap into that. When running
a game, during combat I’d wait until all the rolls were done, figure out how actions, happenings and damage would translate from the pure die rolls, and
then describe it to the players. The rolling phase was usually yelling and
chaos filled. On the completion of a round, one kid hollered “QUIET! Jeff’s
going to tell us what's happened now!” Then they all were filled with
anticipation and attentiveness. There’s no greater thrill for any storyteller
than seeing a group totally hanging on what the next word of the story will be.
Honestly,
now that I know what I’m doing, I could probably DM the hell out of a low-level
campaign set in and around B2's The Keep on the Borderlands and the Caves of Chaos.
Oh well, maybe next time.
Back
to my character history that, as a better DM, I weaved into the stories of my
adventurers.
Gonzo
the Halfling travelled for quite a while in a few badly run adventures but
mostly good ones with Jesse and company. When our main group was switching over
to the first edition hardcovers of Advanced Dungeons and Dragons, I kept Gonzo's sheet around for use with the less reputable bands of players. It seemed like everyone
in school had one of the artifact weapons from S2- White Plume Mountain. This
is remarkable, as there were only three of them, and they were all unique items.
Based on this time period, Gonzo amassed too many magic items and too much gold,
leading to him “building a Stronghold” as the books said high level characters often
did. There were rules for this, which we most likely did not follow any of at the time. More or
less, it came down to me writing, “Has a castle” or something like it on his
character sheet, and making sketches and lists of what would be in it using one of
many graph paper notebooks tucked into my gaming stuff.
One
night, staying over Jesse’s we decided to try out a Module he’d recently gotten
with my overpowered for Seventh Level, little fighting guy.
That
module was the most trap laden, character destroying monstrosity of a module
TSR ever published: S1- The Tomb of Horrors. Gonzo never returned from
that quest. He was mostly alive when we stopped playing that night. However, gaming
wise, we had moved on to bigger and better things and never finished it.
While
we had mountains of fun on Advanced Dungeons & Dragons (AD&D) adventures
without him, I always felt that Gonzo had made it out alive and continued on
his journeys. When I created my own campaign, I was able to act on this.
Sadly,
the character sheet for Gonzo is the ONLY bit of my Dungeons and Dragons documentation history that is missing. This includes my Mother's one and only character I convinced her to make a couple months after starting when I first got my own Basic Set and she wanted to see how the game worked. The fact that she immediately chose a Cleric, just like my wife did about thirty years later could likely be a basis for some psychological studies...
as was her choice of name- "Mother Elephantopopolis."
It is completely believable my original Gonzo character sheet is still folded up inside of Jesse’s copy of The Tomb of Horrors.
[Later edit, Ben informed me that Gonzo was not in Jesse's module, and "No one gets out of Tomb of Horrors alive." Alas.]
Click here for Advanced Dungeons and Dragons Characters
2 comments:
This sure brings back memories! I very much agree with you about B2 - in the hands of a skilled dungeon master, it could be excellent. I think that’s my biggest gripe about those old basic sets - too much focus on mechanics, and very little about how to be a great DM. It’s funny - when I look back, I still have guilt about not being a better DM back in those days! I’ll look again through my remaining D&D fragments for Gonzo’s sheet - but I don’t think I’ll find it, for a simple reason: Ben is wrong - Gonzo did not perish in the tomb of horrors; Gonzo instead fully escaped into the true world of Dungeons and Dragons and still lives and thrives there today.
Thanx for reading and joining in. If it makes you feel better, most of my better ideas for DMing I learned from you. Going back and looking at the books there's a surprising amount of "tips and tricks" for being a better player and DM in the old DM's guide but its buried under a zillion tables lists and charts. I believe that about almost all old characters... except the ones that exploded, but they're in the next post. Thanx again!
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